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Old tools archive

Posted by zhangy

Posted on 06:12, Tuesday, December 15

Since the upgrade of my website. Some old post has been removed.

I put all the old tools in to this folder

Check it out if some tools missing from here.

57540 comments - Last poster: Anonymous

CG之光视频教学下载

Posted by zhangy

Posted on 00:46, Wednesday, November 4

由于CG之光网站已经关闭,这里我提供部分未加密的视频供大家学习使用

www.zhangy.com/cgray

下载后解压然后打开html文件即可观看

new maxscript tools

Posted by zhangy

Posted on 00:42, Thursday, October 22

I collected some of my maxscript tools might be helpful

new maxscript tools

1:Build_GrassLayerTool.ms Grass layer tool:create a layer mesh based on selected edge and apply uv channels automaticly.I use standard.fx for the shader. You might need change it to your shader.

2:Nodes_RandomTrans.ms Randomize Tool:Align to the selected surface and randomize by position, rotation and scale. It`s all realtime, don´t have to wait.

3:PFlow_ClutterPainting.ms By customized particle flow in a simplified UI, it's easier for artist to do vegetation task.

4:Mesh_ZLightsBaker.ms: This tool help you bake the light distance into vertex color to fake SSS effect in game.

Ambient Occlusion baking into vertex color

Posted by zhangy

Posted on 19:17, Sunday, December 7

This is a ambient occlusion into vertex color tool.
It's based on nvidia's dynamic ambient occlusion paper. I use cuda to calculate the ao for each vertex. Compare with cpu, using gpu is 22X times faster in this case.

Some maxscript tools

Posted by zhangy

Posted on 18:30, Sunday, November 2

just showing here for some tools i did during my work.
i'll post the script later.
1:Grass Layer tools: create a layer mesh based on selected edge and apply uv channels automaticly.
2:Randomize Tool: Align to the selected surface and randomize by position, rotation and scale.
3:Ground Clutter Tool: By customized particle flow in a simplified UI, it's easier for artist to create specified task like this.