Beside work. I'm looking at CUDA(Compute Unified Device Architecture) recently and trying a pflow plugin to use the cuda for acceleration. It works and almost play in real-time for more than 32000 particles with collision!! take a look at this video(you need xvid codec) and rendered mov.
here is collision with a sphere
sphere collision
Download the plugin
I'll post more updates regarding this.
here is collision with a sphere
sphere collision
Download the plugin
I'll post more updates regarding this.
Didn't update the homepage recently. I decided left autodesk end of 2007 and joined EA as senior technicial artist now. I think it's a better position for me, bring me a clearer future path.
Ok. not much updates, here is a better spline vortex plugin for pflow which give you a better control.
check it here
Ok. not much updates, here is a better spline vortex plugin for pflow which give you a better control.
check it here
I put some of my recent photos (D200+50 1.8D) on Flickr.
Have a look
Have a look
Starting from 3ds max 9.5 , we add the support of dx10 shader with directx material. Here I post some related info
This solver is based on Jos Stam's paper "Real-Time Fluid Dynamics for Games". It's a 2D solver and I converted to a 3D solver so the speed is not realtime anymore but still acceptable. I'll post the plugin shortly when it's finished.
Here you will find more Info
Here you will find more Info
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