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GPU+PFlow: Interesting ?

Posted by zhangy

Posted on 14:44, Friday, October 3

Beside work. I'm looking at CUDA(Compute Unified Device Architecture) recently and trying a pflow plugin to use the cuda for acceleration. It works and almost play in real-time for more than 32000 particles with collision!! take a look at this video(you need xvid codec) and rendered mov.
here is collision with a sphere
sphere collision
Download the plugin
I'll post more updates regarding this.

pflow: Spline vortex plugin updated.

Posted by zhangy

Posted on 18:07, Sunday, June 8

Didn't update the homepage recently. I decided left autodesk end of 2007 and joined EA as senior technicial artist now. I think it's a better position for me, bring me a clearer future path.
Ok. not much updates, here is a better spline vortex plugin for pflow which give you a better control.
check it here

New photo gallery on Flickr

Posted by zhangy

Posted on 18:39, Sunday, June 17

I put some of my recent photos (D200+50 1.8D) on Flickr.
Have a look

Dx10 Shader in Max

Posted by zhangy

Posted on 10:52, Friday, May 25

Starting from 3ds max 9.5 , we add the support of dx10 shader with directx material. Here I post some related info

ParticleFlow Fluid solver

Posted by zhangy

Posted on 15:58, Thursday, May 3

This solver is based on Jos Stam's paper "Real-Time Fluid Dynamics for Games". It's a 2D solver and I converted to a 3D solver so the speed is not realtime anymore but still acceptable. I'll post the plugin shortly when it's finished.
Here you will find more Info
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